Everything the server does, explained for people who just want to play. No coding knowledge needed — if a system exists in Legion Arcana, it's described somewhere on this page.
Legion Arcana runs across a small network of connected servers. You'll spend almost all your time on the main one, called Arcana.
Where you land when you connect. A lobby with portals to the rest of the network. Get back any time with /hub.
The main survival world. Spawn, the shops, the warzone, faction territory and the wilderness all live here.
The hub the dungeon runs start from, through the arch at spawn. The tower itself is opened privately for your party — see Dungeons.
A gallery with a statue of every rank, wearing its real kit. /ranks takes you there and it is look-but-don't-touch.
Two small side worlds. You're sent to them automatically when you start the course or the tutorial.
The world is divided into protected areas. Which one you're standing in decides whether you can be attacked and whether you can build.
| Zone | Can you fight? | Can you build? | Notes |
|---|---|---|---|
| Spawn | No | No | The shopping district. All the NPCs are here. |
| Safe Zone | No | No | No PvP in either direction, no ender pearls, no elytra, and hunger doesn't drain. |
| War Zone | Yes | No | Unclaimable free-for-all land. The boss arena sits here. |
| Wilderness | Yes | Yes | Unclaimed land. Build here, or claim it for your faction. |
| Faction territory | Yes | Members only | Land claimed by a faction. PvP is on here — a claim protects blocks, not people. See the Factions page. |
Safe zones are absolute. Nobody can attack out of one, into one, or inside one — and that includes staff. Combat tags don't apply there either, so spawn is genuinely safe.
Galleons are the server currency. Everything from wand upgrades to auction bids is paid in them.
Check your balance with /money. Send some to a friend with /pay <player> <amount>
— that opens a confirmation window showing your balance before and after, so you can't fat-finger
an extra zero.
| Source | What you do | Roughly worth |
|---|---|---|
| Selling to the shop | Gather materials and sell them at Mordren's Curio Exchange, or /sell hand if your rank has it | The bulk of most players' income |
| Hunting contracts | Kill a set number of a specific mob for Vaelora | 350–700 Galleons per contract |
| Quests | Kill objectives for Aurelius, then return the Quest Coin | 100 Galleons for your first, rising to 750 |
| Just playing | Nothing — you're paid automatically for time online | 150 Galleons every 30 minutes online |
| World bosses | Take part in a boss fight | 100 Galleons for participating, plus crate keys for the top 3 |
| Warzone supply crates | Be first to a crate when they drop on the odd hours | 5,000–20,000 Galleons, or a spawner or key |
| Dungeon runs | Clear the six-level tower with your party — see Dungeons | 1,000–2,000 a clear, +1% per tier above the first |
| Voting | Vote for the server with /vote | A Vote Crate key each time, not Galleons directly |
| Chat games | Be first to answer a question in chat | 50–150 Galleons a win |
| Crates | Open a crate that rolls a Galleon reward | 5,000 up to 250,000 |
| The auction house | Sell items to other players | Whatever the market pays |
Daily demand. Every day one item in the shop is picked as the featured buy, and Mordren pays double for it for the rest of that day. It's announced in chat when it changes — worth checking before you sell a big haul.
Every payout tells you what it was for. When Galleons land you get a line
like ✦ +12 Galleons · Diamond ore or ✦ +5 Galleons · Bounty: Zombie, so
you always know which of the sources above just paid you.
The wand is the signature weapon of Legion Arcana. It's a ranged magic weapon that never breaks, grows stronger as you invest in it, and is entirely unique to this server.
Visit Orivane the Wandwright at spawn and right-click him. You choose two things: a wood, which sets the wand's name and look, and a core, which is its magical heart. Orivane takes the ingredients and builds the wand for you.
| Wand | Made from | Wand | Made from |
|---|---|---|---|
| Birch (Holly) | Birch Log | Oak (Ash) | Oak Log |
| Dark Oak (Yew) | Dark Oak Log | Spruce (Hornbeam) | Spruce Log |
| Vine | Vines | Dark Oak (Walnut) | Dark Oak Log |
| Mangrove (Willow) | Mangrove Log | Spruce (Fir) | Spruce Log |
| Acacia (Hawthorn) | Acacia Log | Cherry | Cherry Log |
| Mangrove (Cypress) | Mangrove Log | Jungle (Chestnut) | Jungle Log |
Crafted from String. The easiest core to get hold of early on.
Crafted from Dragon's Breath. The hardest to obtain.
Crafted from a Feather. Cheap and always available.
Every wand has a Power level from I to XXV. This is the single biggest factor in how dangerous you are. Power raises your damage and lets you fire faster.
| Power level | Damage per hit | Time between casts | What the wand looks like |
|---|---|---|---|
| I (start) | about 1¼ hearts | 0.50 seconds | Bamboo |
| X | climbing steadily | getting faster | Stick |
| XX | Blaze Rod | ||
| XXV (max) | about 3½ hearts | 0.30 seconds | Breeze Rod |
Damage figures are against a lightly armoured target — heavier armour reduces them, the same as any other weapon. The wand's exact damage number is deliberately hidden in-game; the tooltip reads "Damage: Concealed".
Hold your wand and right-click Vesperis the Wandbinder, or type
/upgrade anywhere on the server with the wand in your hand — both open the same
window and cost the same. Each Power level costs 50 Galleons, so taking a fresh
wand from Power I to Power XXV costs 1,200 Galleons in total. You can stop and come back whenever
you like — progress is saved on the wand itself.
/upgrade needs the wand in your main hand. If you are not
holding one it will tell you so rather than opening an empty window.
Wands never stack. Two wands of the same wood and core will always sit in separate inventory slots. Each one carries its own Power level and name, so stacking them would destroy one.
Violetta the Wandsinger runs the wand studio. She doesn't change how strong your wand is — she changes how it looks and sounds: the colour of your spell trail, the particle it leaves behind, the sound it makes when you cast and when you hit. Purely cosmetic, purely for style.
↑ back to topWand combat is not point-and-click. Your spell is guided — you steer it in flight by moving your mouse.
Hold right-click to cast, and keep holding it to steer. A bolt leaves your wand and travels up to 28 blocks. For as long as the button is down the bolt tracks your crosshair almost exactly — you can curve it around a pillar, walk it down a corridor, or follow someone strafing.
The moment you let go it stops following you. It keeps whatever heading it had and flies the rest of its 28 blocks dead straight. That is the whole skill of the weapon: hold to guide it onto a target, release to commit.
A bolt crosses its full range in a little under a second, so you have real time to work with — but a spell you have released is gone, and a spell you keep steering is a spell you are not aiming your next one with.
Practical tip. The parkour course is the best place to get a feel for steering — you'll be casting at blocks rather than at someone shooting back.
Two words worth learning. A wand does two different things and they have names. A cast is the guided bolt above — the one that deals damage. A blast is the wind charge below — the one that moves people. The rest of this guide uses those words.
When a cast lands on a player you hear a short click, the same one a bow gives you. Only you hear it, and you only hear it when the hit actually counted — so it is a real answer to "did that land?" rather than decoration. A cast on a mob is silent.
Left-click fires a blast — a wind charge — instead of a bolt. (On Bedrock the two controls are swapped: swing to cast, right-click to blast.) It does no damage — it moves people. Fire it at the ground to launch yourself over a wall or across a gap, or into someone to shove them off a ledge, out of a doorway, or away from a chest.
It works everywhere, the warzone included. Boosting and shoving are part of wand combat, not something the warzone switches off — so a blast is a real option in the middle of a fight, for closing a gap, breaking one, or putting someone somewhere they did not want to be.
The blast shares your wand's cast timer, so one you fire is one you are not spending on damage. And wands still can't break blocks — a blast at terrain moves you, never the wall.
Neither one works from inside a safe zone. Standing in spawn and blasting people around in the warzone was possible once; it is not any more. Casts and blasts are both refused at the moment you fire them, and you are told why.
What your wand looks like is separate from what it does. There are 22 wand
skins, unlocked from the Wand
Crate and picked in /wand. They are purely cosmetic — reach, cast rate and damage
all come from your Power tier — and you need the texture
pack on to see them.
On every even hour — 2 PM, 4 PM, 6 PM and so on — a boss spawns in the warzone arena and the whole server is invited to kill it. It's the biggest recurring group event on the server.
The timetable is fixed to the clock, not a rolling countdown: bosses land on the same hours every day, and a server restart doesn't move them. An hour after each one, supply crates drop in the same warzone — so something is happening out there every hour, alternating between the two.
A boss is chosen at random from three. The event runs for up to 15 minutes — if nobody kills the boss in that time it despawns and the reward goes unclaimed. The arena is a 100 × 100 block area and the boss is leashed inside it, so it can't be dragged away or kited into someone's base.
PvP is off inside the arena. You can't be attacked by other players while fighting the boss, so it's a pure damage race — not an ambush.
You do not have to guess where to stand: there are signposts in the warzone
marking the spot the boss lands on, each carrying a live countdown to the next one — or the name of
the boss currently being fought. /boss warps you to the arena and /events
shows the same clock in a window.
All three have an effective health pool of 10,000, which is far beyond any normal mob. Expect a real fight, and bring friends.
Their special attacks deal true damage — armour does not reduce it. The numbers below are what actually lands, so read them as hearts off your bar. They were tuned down substantially in August 2026; the attacks are as dramatic as they ever were, they just no longer delete a geared player in three hits.
The easiest of the three to out-damage, but the webs will pin you in place while the minions swarm. Bring shears or a sword and keep moving.
The hardest hitter. The anvils are the real killer — watch the sky, not the golem, and never stand still under it.
The most frustrating to pin down. She teleports constantly, so ranged damage — your wand — is far more useful than a sword.
| Placing | Reward |
|---|---|
| 1st — most damage dealt | 5 × Boss Crate Key |
| 2nd | 3 × Boss Crate Key |
| 3rd | 1 × Boss Crate Key |
| Everyone who took part | 100 Galleons |
Keys are delivered into your reward inbox rather than dropped on the floor, so you can't lose them
in the scramble. Collect them with /rewards.
On every odd hour — 3 PM, 5 PM, 7 PM — plain chests drop at fixed points around the warzone. No key, no reel: right-click one and it hands over a single prize and disappears.
They land an hour after each world boss, so the warzone has something worth walking into every hour. First player to a crate keeps what's in it. Everyone sees the drop announced in chat, and everyone sees the running count as they get taken.
Ten minutes, then they're gone. Every crate carries a floating countdown above it. When it runs out the chest vanishes and whatever was inside goes with it — these are a race, not a collection you can come back for.
How many drop depends on how busy the server is — five when it's quiet, rising gradually to ten once fifty players are online. The crates are placed at random from a larger set of spots, so learning one location doesn't tell you where the rest are.
One prize per crate, every one equally likely:
| Prize | Notes |
|---|---|
| 5,000 / 10,000 / 15,000 / 20,000 Galleons | Paid as a paper voucher you right-click to redeem — see below |
| A spawner | Zombie, spider, enderman, blaze or skeleton |
| 64 EXP bottles | Straight into levels |
| 32 obsidian | Raid-proofing material |
| 1 × Spawner Crate Key | Drops on the ground — pick it up |
| 1 × Relic Crate Key | Drops on the ground — pick it up |
Galleon vouchers. A crate that rolls Galleons hands you a piece of paper reading "Redeem 20,000 Galleons!" rather than topping up your balance. Right-click it to redeem — you can be looking at anything, you don't need to be aiming at a block. Until you redeem it, it's an item you're carrying: you can trade it, and you can drop it on death. Cashing in before you walk home is the safe play.
The warzone is full PvP. Unlike the boss arena, nothing is switched off here. Anyone else going for the same crate can kill you for it, and the crate you just opened drops its prize on the ground where you're standing.
A six-level tower you climb with a party of up to four — in your own private copy of it, which nobody else can walk into.
The arch at spawn takes you to Dungeon Island, the hub every run starts from. Walk into the gate on the island's dais and you are asked to confirm before anything begins; say yes and your party is put at the foot of the tower.
Most floors seal the way up until every mob on them is dead. Levels 3, 4 and 5 do not — their mobs never stop coming, so the way out is a challenge chest rather than a body count. Level 2 has four chests: two matching boards, and a Speed Box and a Jump Box that buff your whole party on a right-click. The sixth floor is the summit, where the Tower Warden is — clear him and everyone in the party is paid their own roll of Galleons, delivered as a gold ingot to your Dungeon Rewards chest.
There are 100 tiers, and clearing one opens the next. A tier does not change the tower — not the mobs, not the boards. What it changes is what a clear pays. Mobs in the tower deal true damage — armour does not reduce it.
Nothing on the island can hurt you — no damage, no hunger — and there is no PvP either on the island or inside a dungeon. A run is you against the tower.
A timed jumping challenge in its own private world, with a genuinely valuable prize at the end.
Type /parkour to open the window, which shows you what the course gives and whether
you're allowed to run it right now. Start the run and you're teleported to the course. Reach the
finish plate and you've completed it.
The course is 50 jumps, and the gaps run from 4 up to 8 blocks. That is deliberately further than you can jump — which is why you're handed a fully-powered wand the moment the run starts.
The blast is the course. Fire it mid-jump and it carries you across gaps no sprint jump will reach. On Java that's left-click; on Bedrock the controls are swapped, so it's right-click. The game tells you which when you start.
The first stretch is jumpable without it, on purpose — the short gaps are there to let you get the timing before the course starts asking for it. The pads change colour when a jump needs the boost, and an amethyst block marks every tenth jump so you can see how far you've come.
The prize: completing the course pays
2 × Relic Crate Key, delivered straight into your
/rewards inbox. Relic is one of the better crates on the server, so this is well
worth doing.
/spawn, /home,
/homes, /tpa, /tpaccept, /hub, /f,
/warp, /rtp and /crate will all refuse. You can't shortcut
your way to the finish./parkour leave.Crates are the server's reward boxes. You earn a key, you open the matching crate, and a reel spins to pick your prize.
The physical crates stand together in one area. Get there instantly with /crate — it
teleports you after a short stand-still warmup. Right-click a crate to open it if you hold its key,
or click to preview it: every crate shows you its full reward list and real odds
before you spend anything.
| Crate | Where the keys come from | What's inside |
|---|---|---|
| Vote Crate | Voting for the server with /vote | Entry-level supplies, netherite gear, Arcanist tools, up to 25,000 Galleons |
| Boss Crate | Placing top 3 in a world boss fight | Combat consumables, starter spawners, first rank and kit notes |
| Relic Crate | The parkour course, the tutorial, Discord rewards and the store | Rare relics, beacons, Adept and Expert notes, up to 60,000 Galleons |
| Spawner Crate | Vote crate rolls, events and the store | Nothing but mob spawners — 14 types, weighted by what each one is worth |
| Wand Crate | The store, and events | Nothing but wand skins — all 22, a flat 1-in-22 each |
| Warlord Crate | Relic crate rolls, Discord boosts, events and the store | Raiding and PvP gear, TNT, Master notes, up to 100,000 Galleons |
| Arcane Crate | Warlord crate rolls, events and the store | The top crate. Legend notes, beacons, up to 250,000 Galleons |
| Seasonal Crate | Limited-time events | Currently empty and unopenable — it's stocked when a season runs |
Warzone supply crates work differently. They need no key and have no reel — they're chests that drop in the warzone on the odd hours, and you open them where they stand. See Warzone supply crates.
Full reward tables with exact percentages for every crate are on the Ranks & Crates page.
Reward notes. Some crate prizes aren't the thing itself but a note for it — a redeemable paper item for a rank, a kit or another crate key. Notes are ordinary items, which means you can trade or sell them to other players instead of using them. That's deliberate: it makes the top crates worth opening even if you already own what they contain.
You can't open crates while in combat. The crate menu is blocked during a combat tag, so nobody escapes a fight by diving into a reward animation.
Voting is free, takes about twenty seconds, and pays a crate key every time.
Type /vote for the list of sites we are listed on. Vote on one, and a
Vote Crate key is paid into /rewards — you do not have
to be online when the vote lands, and it is waiting for you when you next log in.
Votes are also how the server gets found. Every one of them moves us up a listing, which is worth more to the server than the key is to you.
Aurelius the Amethyst Sage hands out repeatable kill quests that get more rewarding the more of them you finish.
Right-click Aurelius and he gives you a target — a number of a particular mob to kill. You have 45 minutes. The mobs scale with how many quests you've already done: early quests ask for zombies and skeletons, later ones send you after blazes, endermen, ghasts and wither skeletons.
When you finish the objective, a Quest Coin materialises for you. Carry it back to Aurelius and hand it over to claim your Galleons. The reward grows with your quest count, so the hundredth quest pays considerably better than the first.
Mobs from spawners don't count. Quest and reward systems ignore anything that came out of a mob spawner, so you can't farm quests at a grinder.
Vaelora the Hex Huntress posts bounties on dangerous mobs. Pick one up, go kill the mobs, come back and get paid.
Contracts are a good early-to-mid game income and they push you into parts of the world you might otherwise avoid — the Nether for blazes and wither skeletons, the ocean for guardians.
Three of the eight are open on any given day. The board rotates daily, and your progress on every contract resets with it — so a contract is something you finish today, not something you chip away at all week.
| Contract | Target | Kills needed | Reward |
|---|---|---|---|
| Wither Skeleton Sweep | Wither Skeletons | 15 | 700 Galleons |
| Ghast Extermination | Ghasts | 8 | 600 Galleons |
| Enderman Hunt | Endermen | 25 | 550 Galleons |
| Ravager Hunt | Ravagers | 5 | 500 Galleons |
| Guardian Hunt | Guardians | 20 | 500 Galleons |
| Blaze Purge | Blazes | 20 | 450 Galleons |
| Witch Hunt | Witches | 20 | 450 Galleons |
| Phantom Problem | Phantoms | 5 | 350 Galleons |
Spawn is a shopping district. Each character standing there does one job — right-click any of them to open their window.
| Who | What they do |
|---|---|
| Orivane the Wandwright | Crafts your wand. Pick a wood and a core. |
| Vesperis the Wandbinder | Upgrades wand Power, 50 Galleons a level, up to XXV. Also reachable with /upgrade. |
| Violetta the Wandsinger | Cosmetic wand styling — spell colour, trail particle, cast and impact sounds. |
| Mordren the Curio Broker | The main shop. Buys and sells 532 different items across 15 categories. |
| Selene the Night Auctioneer | The player auction house. |
| Vaelora the Hex Huntress | Hunting contracts. |
| Malvora the Apothecary | Combat supplies — potions, pearls, golden apples and totems. Pay in experience levels or Galleons. Also on /qb. |
| Aurelius the Amethyst Sage | Quests. |
| Wilderness Guide | Random teleport into the wild — see the Factions page. |
| The Discord Herald | Links your Minecraft account to Discord — see Discord & verification. |
| Events | The events board — live countdowns to the next world boss and the next warzone supply crate drop, whether crates are out right now, and when your parkour run is ready again. Same window as /events. |
| Server Information | Every disabled feature, cooldown and zone rule on the server, with the reason for each — sorted into Disabled Features, Cooldowns & Timers, Zones & PvP and Warnings. Worth reading before your first fight. |
Open it with /shop or by right-clicking Mordren. It stocks
532 items sorted into fifteen categories.
Every item has a buy price and a sell price, and the shop always buys back for meaningfully less than it sells for — there's no way to make money by simply buying and re-selling.
Quick selling. Players with a paid rank can use /sell hand
to sell whatever they're holding without walking to the shop.
The player-to-player market. Open it with /ah or by visiting Selene.
List anything you own at a price you choose and other players can buy it outright. Browse the public market, or switch to your listings to see what you've got up and cancel anything that isn't selling.
This is where reward notes, spare spawners and rare crate items find a real price.
↑ back to topUse /trade <player> for a direct, face-to-face swap.
Both players get a window, both put in items and Galleons, and both have to confirm before anything moves. Change the offer after someone has confirmed and the confirmation resets — so nobody can swap the goods at the last second.
Trading is safer than dropping items on the ground and safer than trusting someone to pay you afterwards. Use it.
The combat restock. Open it at the NPC in the market, or type
/qb from anywhere — including in the middle of a fight.
Malvora takes either currency: every line has an experience-level price and a Galleon price, and the click decides which you pay. Everything she sells is a plain vanilla item — nothing custom, nothing that behaves oddly.
| Item | Effect | Levels | Galleons |
|---|---|---|---|
| Splash Potion of Healing II | Instant heal — throw at your own feet mid-fight | 1 | 50 |
| Splash Potion of Swiftness II | Speed II, splashed — catch a runner or break away | 2 | 100 |
| Potion of Swiftness II | Speed II for 1:30, drinkable | 2 | 100 |
| Potion of Fire Resistance | Fire immunity for 8:00 | 3 | 150 |
| Potion of Regeneration | Regeneration for 1:30 | 3 | 150 |
| Ender Pearl | Escape, chase, or get over a wall | 1 | 30 |
| Golden Apple | Absorption and Regeneration — the plain one, never enchanted | 2 | 100 |
| Totem of Undying | One free death, held in your off hand | 8 | 450 |
Full Combat Loadout — 30 levels or 1,500 Galleons. One click buys the lot: 4 × Potion of Swiftness II, 2 × Fire Resistance and 16 × Splash Potion of Healing II.
| Click | What it does |
|---|---|
| Left-click | Buy one, paid in experience levels |
| Right-click | Buy eight, paid in experience levels |
| Shift + left-click | Buy one, paid in Galleons |
| Shift + right-click | Buy eight, paid in Galleons |
The shop checks you have enough free inventory slots before taking your money — you'll never pay and then watch the goods hit the floor. Potions and totems take a slot each; pearls and golden apples stack.
/qb and /quickbuy are not blocked by the combat
tag. That is deliberate — restocking mid-fight is the whole point of the command. Everything
else that a combat tag blocks stays blocked.
Splash potions on Legion behave the way they did in 1.7.10 rather than the way modern Minecraft handles them. If you learned to pot-fight on an old server, this will feel right:
What this means in a fight. Throwing at your own feet is worth far more than a near miss on your opponent, and a Harming pot is only worth throwing if you can land it on them rather than near them.
Two rank benefits worth explaining here, because they shape how you play.
/kit opens the kit window. Everyone can claim the free Starter kit;
each paid rank adds its own stronger kit and keeps access to every kit below it. A kit is a full
set of armour, tools and a wand, and each is claimable once every 24 hours on its own separate timer.
Vaults are private storage that nothing can take from you — not death, not a raid.
/pv <1-4> opens one. How many you get, and whether you can open them from
anywhere or have to walk to the vault room at spawn, depends on your rank.
| Vault | Size |
|---|---|
| Vault 1 | 27 slots |
| Vault 2 | 36 slots |
| Vault 3 | 45 slots |
| Vault 4 | 54 slots |
Full rank-by-rank breakdown on the Ranks & Crates page.
↑ back to top| Command | What it does |
|---|---|
/spawn | Back to spawn, after a short warmup. |
/sethome [name] | Save your current spot as a home. |
/home [name] | Travel to a home, after a warmup. |
/homes | Open a window listing all your homes. |
/delhome <name> | Delete one. |
/tpa <player> | Ask to teleport to someone. |
/tpaccept / /tpdeny | Answer a request. |
/tpcancel | Cancel your own request or warmup. |
/crate | Warp to the crate area. |
/ranks | The rank hall, where a statue of each rank shows what it wears and what it can do. |
/market | The shopping district — every NPC in one place. |
/vaults | The vault room. |
/boss | The boss arena. |
/parkour | The parkour course. |
/casino | The gambling hall. Blocked while combat tagged. |
/hub | Back to the network lobby. |
/rtp | Random teleport into the wilderness. |
/warp opens all of it in one window — Spawn, Market, Vaults, Crates on
the top row, Ranks, Boss Arena, Parkour, Wilderness underneath, and the
Casino on its own row at the bottom. Every tile runs the real command, so a warp
taken from the window behaves exactly like the one you type: same warmup, same cooldown, same
combat check. The parkour tile also shows how long until your next run is ready.
/casino, or the Casino tile in /warp, drops you in a small glass box
above a walled hall: ten gambling huts on a ring around a roulette plaza, all under one dome. You
arrive in the box — run out of the door and the slime pad launches you into the hall.
Two quartz stairways bring you back up.
/casino is refused while you are combat tagged, like every other warp./spawn is the way out.Three games are live. Galleon Slots on four machines, five-seat blackjack and a single-zero roulette wheel — every stake, payout and house edge is written up on the Casino page. Four huts are still empty.
/warps and /travel open the same window.
Warmups matter. Teleports don't fire instantly — you have to stand still for a few seconds. Move and it cancels. This is what stops people escaping a losing fight, and teleporting is blocked entirely while you're combat tagged.
How many homes you can save depends on your rank — everyone gets at least one, and the top rank gets seven.
↑ back to topA handful of rules keep fights fair and stop people running away from them.
Hit or get hit by another player and you're tagged for 30 seconds. While tagged you can't teleport, warp or open crates. The timer refreshes on every hit. Quitting while tagged kills you — a scheduled restart never counts as one.
Legion adds no pearl cooldown at all. What's left is Minecraft's own one-second throw delay, exactly as in vanilla. Pearls are still disabled entirely in protected areas.
Pop them back to back for as long as you're carrying them. There is no wait between totems, so what you can survive is decided by what you brought.
No damage in, out or within, and you cannot cast or blast from inside one. No pearls, no hunger drain, no fall damage. Applies to absolutely everyone, staff included.
Gliding is switched off everywhere on the server, not just at spawn. You can wear one; you cannot fly. Flight would make escaping a fight and crossing the map to raid trivial.
They cannot explode. Crystal combat would replace wand combat, and it opens a base wall for nothing.
Fall damage is switched off in every protected zone, so you won't die to the drop when you teleport into spawn.
↑ back to topMobs produced by a spawner merge into a single stacked mob instead of filling the area with hundreds of separate entities. A stack can reach 100, and a new mob joins an existing stack if it spawns within 6 blocks of it.
This keeps grinders running smoothly without lagging the server. Only spawner mobs stack — bred animals, mobs from eggs and naturally spawned mobs are left alone.
Sneak and right-click a spawner to pick it up. A confirmation appears first so you don't lose one by accident. Spawners inside protected server regions can't be taken.
Vanilla insomnia phantoms are switched off entirely — staying awake for days summons nothing. Instead, a single phantom visits each eligible player every other night, appearing high above them. Membranes stay obtainable without the constant harassment.
Spawner mobs give no rewards. Quests, hunting contracts and Galleon payouts all ignore anything that came from a spawner. Grinders are for drops and XP, not income.
Linking your Minecraft account to Discord takes about thirty seconds, pays you 2 Relic Crate Keys, and puts your rank on your Discord name.
/discord in game and click the invite, or go straight to
discord.gg/ZqtubBaCUu./verify discord in game — or right-click the Discord Herald
at spawn. You get a code that looks like LGNAB3CD. Click it to copy it./verify and paste the code.Your code does not change. Ask for it as many times as you like — clicking the Herald again, or running the command again, hands back the same code until you actually use it. A code you have already typed into Discord will never stop working underneath you.
The direction matters: the code is issued in game, which proves you own the Minecraft account, and redeemed in Discord, which proves you own the Discord account. Neither half on its own can claim anybody's rewards.
Once you are linked, whatever rank you hold in game is mirrored onto your Discord account automatically — buy Legend and the Legend role appears beside your name in Discord without you doing anything. Upgrade and the new rank replaces the old one. Everyone who has linked also gets the Linked role.
The game database is what decides this, so it stays correct on its own: it is re-checked every few minutes, when you link, and if you ever leave and rejoin the Discord.
| What you do | What you get |
|---|---|
| Link your account (once per account) | 2 × Relic Crate Key |
| Boost the Discord server | 1 × Relic Key + 1 × Warlord Key per boost |
| Hold a rank in game | The matching rank role in Discord |
Keys arrive in your /rewards inbox, so they are safe even if you are offline or your
inventory is full when they are granted.
Legion has its own resource pack. It is optional — the server plays the same without it — but a fair amount of what we have built is only visible with it on.
It is offered when you join and downloads in a few seconds. What it adds:
Turn it on or off at any time with /resourcepack enable and
/resourcepack disable. You can also do it without a command: in your server list,
edit the server and set Server Resource Packs to Disabled.
Bedrock players cannot use it. The pack is a Java resource pack;
/resourcepack tells you so rather than pretending. Everything it changes is cosmetic,
so nothing is lost but the look.
Anything from Minecraft 1.21 upwards, on Java or Bedrock.
Every version from 1.21 to the current release connects and plays normally — the network translates between your version and ours. Older than 1.21 is refused with a message telling you to update.
Bedrock players are welcome and join through the same address. Menus open as forms rather than chests, and the wand controls are swapped: swing to cast, right-click to blast.
Outdated Geyser proxy means your Bedrock version is newer than the bridge we run supports yet. It is not your account and not a ban. We update the bridge as new Bedrock versions are supported — if you see it, tell staff which version you are on and it will be picked up.
The server address is legionpvp.net, and /ip will tell you in game.
Things that happen around you without you asking. None of these change the balance of the game — they're the texture of the server.
Every so often a game appears in chat. The first person to type the correct answer wins Galleons. There are four kinds:
A word is scrambled. Unscramble it and type it in chat.
A multiplication question. First correct number wins.
A question about Minecraft or about Legion itself.
Server trivia — who crafts wands, what the currency is, and so on.
A win pays 50–150 Galleons depending on how hard the question was. Games appear every 10–20 minutes and you have a minute to answer; if nobody does, the game ends and announces the answer.
The server posts periodic messages into chat: tips, reminders about features you might not have found, and the daily demand notice telling you which item Mordren is paying double for today.
Simply being online earns Galleons — 150 every 30 minutes, paid
automatically, no command and no claiming. Going AFK with /afk marks you as away to other
players.
Items dropped on the ground are swept every 5 minutes to keep the server running well. You get warnings in chat at 60, 30, 10 and 5 seconds before a sweep — grab your loot when you see them.
Anything valuable is spared: netherite, diamonds, emeralds, spawners, beacons, totems, elytra, golden apples, enchanted books, wands and robes, and anything enchanted or renamed. The sweep is for the cobblestone and rotten flesh, not your loot.
The server restarts on a schedule to stay healthy. You get a countdown in chat well in advance,
the world is saved, and combat tags survive the restart so nobody escapes a fight by
timing it. Check the schedule any time with /restart status.
The scoreboard down the right of your screen shows your live stats. Control it with
/scoreboard on, off, or size large|medium|small — or the short
form /sb. It is not available on Bedrock: Bedrock clients cannot render it
without being disconnected, so they are given everything else and no sidebar.
Above every player's head is their name in their rank's colour, with their faction in brackets in front of it — green if they are on your side, red if they are not.
When you press tab, the list you are offered is filtered to commands you are allowed to run. Staff commands and perks you have not bought are not there — so nothing suggests something to you and then refuses it. Buying a rank adds its commands the next time you log in.
/stats shows your own profile and statistics; /stats <player> shows
someone else's. /staff lists the staff team and their ranks.
Anything the server owes you — boss keys, parkour keys, quest payouts — is delivered into
/rewards rather than dropped at your feet. Nothing is lost if your inventory is full
or you disconnect at the wrong moment.
A set of four upgraded netherite tools — pickaxe, axe, shovel and hoe — that appear as crate rewards. They're a step above ordinary gear and are one of the more sought-after Vote crate rolls.
Higher ranks can carry certain interfaces with them instead of finding the block:
/ec (ender chest), /craft (crafting table), /anvil, and
/trash — a disposal bin that destroys whatever you leave in it. See the
Ranks page for who gets what.
Everything a normal player can type. Faction commands are on the Factions page.
/money your balance/pay send Galleons/shop the main shop/qb /quickbuy Malvora's quick buy — works in combat/sell hand quick sell rank/ah auction house/trade trade with a player/spawn to spawn/home /homes your homes/sethome /delhome manage homes/tpa /tpaccept /tpdeny player teleports/rtp random wilderness/crate crate area/warp the travel window/ranks the rank hall/market the shopping district/vaults /boss vault room, boss arena/casino the gambling hall/hub network lobby/rank your rank & perks/kit claim kits/pv 1-4 player vaults rank/rewards reward inbox/parkour the course/tutorial the guided walkthrough/vote vote for the server/wand the Wand Studio/upgrade upgrade the wand you are holding/events boss & parkour timers/fix hand repair item rank/eat /feed fill your hunger rank/extinguish /ext put yourself out rank/near who is within 75 blocks rank/namecolor colour your chat name rank/party make or manage a party/party invite invite someone/party tier pick the difficulty/dungeon where you are in a run/dungeon leave walk out of one/rejoin back into a run you dropped from/msg /r private messages/ignore /unignore block someone/stats profiles/staff the staff team/afk mark yourself away/ip the server address/list who is online/ping your connection/discord /dc the Discord invite/verify discord link your account/ec ender chest rank/craft crafting table rank/anvil anvil rank/trash disposal bin rank/invsee view a player's inventory rank/scoreboard /sb sidebar/resourcepack turn the texture pack on or off