LEGION ARCANA
Section 01

Game Information

Everything the server does, explained for people who just want to play. No coding knowledge needed — if a system exists in Legion Arcana, it's described somewhere on this page.

On this page

  1. The world
  2. Galleons & earning money
  3. Wands
  4. Casting spells
  5. World bosses
  6. Warzone supply crates
  7. Dungeons
  8. The parkour course
  9. Crates & keys
  10. Voting
  11. Quests
  12. Hunting contracts
  13. The NPCs of spawn
  14. The shop
  15. Auction house
  16. Player trading
  17. Quick buy & potions
  18. Kits & vaults
  19. Getting around
  20. PvP rules
  21. Spawners & mobs
  22. Discord & verification
  23. The texture pack
  24. Which versions can join
  25. Background systems
  26. Command reference

The world

Legion Arcana runs across a small network of connected servers. You'll spend almost all your time on the main one, called Arcana.

The Hub

Where you land when you connect. A lobby with portals to the rest of the network. Get back any time with /hub.

Arcana

The main survival world. Spawn, the shops, the warzone, faction territory and the wilderness all live here.

Dungeon Island

The hub the dungeon runs start from, through the arch at spawn. The tower itself is opened privately for your party — see Dungeons.

The Rank Hall

A gallery with a statue of every rank, wearing its real kit. /ranks takes you there and it is look-but-don't-touch.

Parkour & Tutorial

Two small side worlds. You're sent to them automatically when you start the course or the tutorial.

Zones you should know about

The world is divided into protected areas. Which one you're standing in decides whether you can be attacked and whether you can build.

ZoneCan you fight?Can you build?Notes
SpawnNoNoThe shopping district. All the NPCs are here.
Safe ZoneNoNoNo PvP in either direction, no ender pearls, no elytra, and hunger doesn't drain.
War ZoneYesNoUnclaimable free-for-all land. The boss arena sits here.
WildernessYesYesUnclaimed land. Build here, or claim it for your faction.
Faction territoryYesMembers onlyLand claimed by a faction. PvP is on here — a claim protects blocks, not people. See the Factions page.

Safe zones are absolute. Nobody can attack out of one, into one, or inside one — and that includes staff. Combat tags don't apply there either, so spawn is genuinely safe.

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Galleons & earning money

Galleons are the server currency. Everything from wand upgrades to auction bids is paid in them.

Check your balance with /money. Send some to a friend with /pay <player> <amount> — that opens a confirmation window showing your balance before and after, so you can't fat-finger an extra zero.

Ways to earn

SourceWhat you doRoughly worth
Selling to the shopGather materials and sell them at Mordren's Curio Exchange, or /sell hand if your rank has itThe bulk of most players' income
Hunting contractsKill a set number of a specific mob for Vaelora350–700 Galleons per contract
QuestsKill objectives for Aurelius, then return the Quest Coin100 Galleons for your first, rising to 750
Just playingNothing — you're paid automatically for time online150 Galleons every 30 minutes online
World bossesTake part in a boss fight100 Galleons for participating, plus crate keys for the top 3
Warzone supply cratesBe first to a crate when they drop on the odd hours5,000–20,000 Galleons, or a spawner or key
Dungeon runsClear the six-level tower with your party — see Dungeons1,000–2,000 a clear, +1% per tier above the first
VotingVote for the server with /voteA Vote Crate key each time, not Galleons directly
Chat gamesBe first to answer a question in chat50–150 Galleons a win
CratesOpen a crate that rolls a Galleon reward5,000 up to 250,000
The auction houseSell items to other playersWhatever the market pays

Daily demand. Every day one item in the shop is picked as the featured buy, and Mordren pays double for it for the rest of that day. It's announced in chat when it changes — worth checking before you sell a big haul.

Every payout tells you what it was for. When Galleons land you get a line like ✦ +12 Galleons · Diamond ore or ✦ +5 Galleons · Bounty: Zombie, so you always know which of the sources above just paid you.

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Wands

The wand is the signature weapon of Legion Arcana. It's a ranged magic weapon that never breaks, grows stronger as you invest in it, and is entirely unique to this server.

Getting your first wand

Visit Orivane the Wandwright at spawn and right-click him. You choose two things: a wood, which sets the wand's name and look, and a core, which is its magical heart. Orivane takes the ingredients and builds the wand for you.

The twelve woods

WandMade fromWandMade from
Birch (Holly)Birch LogOak (Ash)Oak Log
Dark Oak (Yew)Dark Oak LogSpruce (Hornbeam)Spruce Log
VineVinesDark Oak (Walnut)Dark Oak Log
Mangrove (Willow)Mangrove LogSpruce (Fir)Spruce Log
Acacia (Hawthorn)Acacia LogCherryCherry Log
Mangrove (Cypress)Mangrove LogJungle (Chestnut)Jungle Log

The three cores

Unicorn Hair

Crafted from String. The easiest core to get hold of early on.

Dragon Heartstring

Crafted from Dragon's Breath. The hardest to obtain.

Phoenix Feather

Crafted from a Feather. Cheap and always available.

Wand Power — I through XXV

Every wand has a Power level from I to XXV. This is the single biggest factor in how dangerous you are. Power raises your damage and lets you fire faster.

Power levelDamage per hitTime between castsWhat the wand looks like
I (start)about 1¼ hearts0.50 secondsBamboo
Xclimbing steadilygetting fasterStick
XXBlaze Rod
XXV (max)about 3½ hearts0.30 secondsBreeze Rod

Damage figures are against a lightly armoured target — heavier armour reduces them, the same as any other weapon. The wand's exact damage number is deliberately hidden in-game; the tooltip reads "Damage: Concealed".

Upgrading

Hold your wand and right-click Vesperis the Wandbinder, or type /upgrade anywhere on the server with the wand in your hand — both open the same window and cost the same. Each Power level costs 50 Galleons, so taking a fresh wand from Power I to Power XXV costs 1,200 Galleons in total. You can stop and come back whenever you like — progress is saved on the wand itself.

/upgrade needs the wand in your main hand. If you are not holding one it will tell you so rather than opening an empty window.

Wands never stack. Two wands of the same wood and core will always sit in separate inventory slots. Each one carries its own Power level and name, so stacking them would destroy one.

Styling your wand

Violetta the Wandsinger runs the wand studio. She doesn't change how strong your wand is — she changes how it looks and sounds: the colour of your spell trail, the particle it leaves behind, the sound it makes when you cast and when you hit. Purely cosmetic, purely for style.

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Casting spells

Wand combat is not point-and-click. Your spell is guided — you steer it in flight by moving your mouse.

Hold right-click to cast, and keep holding it to steer. A bolt leaves your wand and travels up to 28 blocks. For as long as the button is down the bolt tracks your crosshair almost exactly — you can curve it around a pillar, walk it down a corridor, or follow someone strafing.

The moment you let go it stops following you. It keeps whatever heading it had and flies the rest of its 28 blocks dead straight. That is the whole skill of the weapon: hold to guide it onto a target, release to commit.

A bolt crosses its full range in a little under a second, so you have real time to work with — but a spell you have released is gone, and a spell you keep steering is a spell you are not aiming your next one with.

Practical tip. The parkour course is the best place to get a feel for steering — you'll be casting at blocks rather than at someone shooting back.

Two words worth learning. A wand does two different things and they have names. A cast is the guided bolt above — the one that deals damage. A blast is the wind charge below — the one that moves people. The rest of this guide uses those words.

The hit marker

When a cast lands on a player you hear a short click, the same one a bow gives you. Only you hear it, and you only hear it when the hit actually counted — so it is a real answer to "did that land?" rather than decoration. A cast on a mob is silent.

The blast

Left-click fires a blast — a wind charge — instead of a bolt. (On Bedrock the two controls are swapped: swing to cast, right-click to blast.) It does no damage — it moves people. Fire it at the ground to launch yourself over a wall or across a gap, or into someone to shove them off a ledge, out of a doorway, or away from a chest.

It works everywhere, the warzone included. Boosting and shoving are part of wand combat, not something the warzone switches off — so a blast is a real option in the middle of a fight, for closing a gap, breaking one, or putting someone somewhere they did not want to be.

The blast shares your wand's cast timer, so one you fire is one you are not spending on damage. And wands still can't break blocks — a blast at terrain moves you, never the wall.

Neither one works from inside a safe zone. Standing in spawn and blasting people around in the warzone was possible once; it is not any more. Casts and blasts are both refused at the moment you fire them, and you are told why.

Wand skins

What your wand looks like is separate from what it does. There are 22 wand skins, unlocked from the Wand Crate and picked in /wand. They are purely cosmetic — reach, cast rate and damage all come from your Power tier — and you need the texture pack on to see them.

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World bosses

On every even hour — 2 PM, 4 PM, 6 PM and so on — a boss spawns in the warzone arena and the whole server is invited to kill it. It's the biggest recurring group event on the server.

The timetable is fixed to the clock, not a rolling countdown: bosses land on the same hours every day, and a server restart doesn't move them. An hour after each one, supply crates drop in the same warzone — so something is happening out there every hour, alternating between the two.

A boss is chosen at random from three. The event runs for up to 15 minutes — if nobody kills the boss in that time it despawns and the reward goes unclaimed. The arena is a 100 × 100 block area and the boss is leashed inside it, so it can't be dragged away or kited into someone's base.

PvP is off inside the arena. You can't be attacked by other players while fighting the boss, so it's a pure damage race — not an ambush.

You do not have to guess where to stand: there are signposts in the warzone marking the spot the boss lands on, each carrying a live countdown to the next one — or the name of the boss currently being fought. /boss warps you to the arena and /events shows the same clock in a window.

The three bosses

All three have an effective health pool of 10,000, which is far beyond any normal mob. Expect a real fight, and bring friends.

Their special attacks deal true damage — armour does not reduce it. The numbers below are what actually lands, so read them as hearts off your bar. They were tuned down substantially in August 2026; the attacks are as dramatic as they ever were, they just no longer delete a geared player in three hits.

The Spider

Crowd control & poison
  • Melee — 1½ hearts of true damage per hit
  • Webs — traps the area around it every 7 seconds, 2 hearts if they land on you
  • Minions — summons help every 16 seconds
  • Venom — poisons everyone nearby every 9 seconds

The easiest of the three to out-damage, but the webs will pin you in place while the minions swarm. Bring shears or a sword and keep moving.

The Iron Golem

Raw damage & area attacks
  • Melee — 2 hearts of true damage per hit
  • Anvil drop — 8 anvils rain over a 12-block area every 7 seconds, 2 hearts each
  • Shockwave — every 13 seconds, 1½ hearts
  • Lightning — strikes every 3 seconds, 1 heart
  • Dive — a slam worth 2½ hearts

The hardest hitter. The anvils are the real killer — watch the sky, not the golem, and never stand still under it.

The Witch

Mobility & ranged pressure
  • Melee — 1¼ hearts of true damage per hit
  • Hex — a curse every 7 seconds, 1 heart
  • Familiars — summons servants every 17 seconds
  • Blink — teleports away every 13 seconds
  • Meteor — calls a meteor every 8 seconds, 2 hearts

The most frustrating to pin down. She teleports constantly, so ranged damage — your wand — is far more useful than a sword.

Rewards

PlacingReward
1st — most damage dealt5 × Boss Crate Key
2nd3 × Boss Crate Key
3rd1 × Boss Crate Key
Everyone who took part100 Galleons

Keys are delivered into your reward inbox rather than dropped on the floor, so you can't lose them in the scramble. Collect them with /rewards.

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Warzone supply crates

On every odd hour — 3 PM, 5 PM, 7 PM — plain chests drop at fixed points around the warzone. No key, no reel: right-click one and it hands over a single prize and disappears.

They land an hour after each world boss, so the warzone has something worth walking into every hour. First player to a crate keeps what's in it. Everyone sees the drop announced in chat, and everyone sees the running count as they get taken.

Ten minutes, then they're gone. Every crate carries a floating countdown above it. When it runs out the chest vanishes and whatever was inside goes with it — these are a race, not a collection you can come back for.

How many drop depends on how busy the server is — five when it's quiet, rising gradually to ten once fifty players are online. The crates are placed at random from a larger set of spots, so learning one location doesn't tell you where the rest are.

What's inside

One prize per crate, every one equally likely:

PrizeNotes
5,000 / 10,000 / 15,000 / 20,000 GalleonsPaid as a paper voucher you right-click to redeem — see below
A spawnerZombie, spider, enderman, blaze or skeleton
64 EXP bottlesStraight into levels
32 obsidianRaid-proofing material
1 × Spawner Crate KeyDrops on the ground — pick it up
1 × Relic Crate KeyDrops on the ground — pick it up

Galleon vouchers. A crate that rolls Galleons hands you a piece of paper reading "Redeem 20,000 Galleons!" rather than topping up your balance. Right-click it to redeem — you can be looking at anything, you don't need to be aiming at a block. Until you redeem it, it's an item you're carrying: you can trade it, and you can drop it on death. Cashing in before you walk home is the safe play.

The warzone is full PvP. Unlike the boss arena, nothing is switched off here. Anyone else going for the same crate can kill you for it, and the crate you just opened drops its prize on the ground where you're standing.

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Dungeons

A six-level tower you climb with a party of up to four — in your own private copy of it, which nobody else can walk into.

The arch at spawn takes you to Dungeon Island, the hub every run starts from. Walk into the gate on the island's dais and you are asked to confirm before anything begins; say yes and your party is put at the foot of the tower.

Most floors seal the way up until every mob on them is dead. Levels 3, 4 and 5 do not — their mobs never stop coming, so the way out is a challenge chest rather than a body count. Level 2 has four chests: two matching boards, and a Speed Box and a Jump Box that buff your whole party on a right-click. The sixth floor is the summit, where the Tower Warden is — clear him and everyone in the party is paid their own roll of Galleons, delivered as a gold ingot to your Dungeon Rewards chest.

There are 100 tiers, and clearing one opens the next. A tier does not change the tower — not the mobs, not the boards. What it changes is what a clear pays. Mobs in the tower deal true damage — armour does not reduce it.

Nothing on the island can hurt you — no damage, no hunger — and there is no PvP either on the island or inside a dungeon. A run is you against the tower.

The full dungeon guide →

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The parkour course

A timed jumping challenge in its own private world, with a genuinely valuable prize at the end.

Type /parkour to open the window, which shows you what the course gives and whether you're allowed to run it right now. Start the run and you're teleported to the course. Reach the finish plate and you've completed it.

The course is 50 jumps, and the gaps run from 4 up to 8 blocks. That is deliberately further than you can jump — which is why you're handed a fully-powered wand the moment the run starts.

The blast is the course. Fire it mid-jump and it carries you across gaps no sprint jump will reach. On Java that's left-click; on Bedrock the controls are swapped, so it's right-click. The game tells you which when you start.

The first stretch is jumpable without it, on purpose — the short gaps are there to let you get the timing before the course starts asking for it. The pads change colour when a jump needs the boost, and an amethyst block marks every tenth jump so you can see how far you've come.

The prize: completing the course pays 2 × Relic Crate Key, delivered straight into your /rewards inbox. Relic is one of the better crates on the server, so this is well worth doing.

The rules

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Crates & keys

Crates are the server's reward boxes. You earn a key, you open the matching crate, and a reel spins to pick your prize.

The physical crates stand together in one area. Get there instantly with /crate — it teleports you after a short stand-still warmup. Right-click a crate to open it if you hold its key, or click to preview it: every crate shows you its full reward list and real odds before you spend anything.

CrateWhere the keys come fromWhat's inside
Vote CrateVoting for the server with /voteEntry-level supplies, netherite gear, Arcanist tools, up to 25,000 Galleons
Boss CratePlacing top 3 in a world boss fightCombat consumables, starter spawners, first rank and kit notes
Relic CrateThe parkour course, the tutorial, Discord rewards and the storeRare relics, beacons, Adept and Expert notes, up to 60,000 Galleons
Spawner CrateVote crate rolls, events and the storeNothing but mob spawners — 14 types, weighted by what each one is worth
Wand CrateThe store, and eventsNothing but wand skins — all 22, a flat 1-in-22 each
Warlord CrateRelic crate rolls, Discord boosts, events and the storeRaiding and PvP gear, TNT, Master notes, up to 100,000 Galleons
Arcane CrateWarlord crate rolls, events and the storeThe top crate. Legend notes, beacons, up to 250,000 Galleons
Seasonal CrateLimited-time eventsCurrently empty and unopenable — it's stocked when a season runs

Warzone supply crates work differently. They need no key and have no reel — they're chests that drop in the warzone on the odd hours, and you open them where they stand. See Warzone supply crates.

Full reward tables with exact percentages for every crate are on the Ranks & Crates page.

Reward notes. Some crate prizes aren't the thing itself but a note for it — a redeemable paper item for a rank, a kit or another crate key. Notes are ordinary items, which means you can trade or sell them to other players instead of using them. That's deliberate: it makes the top crates worth opening even if you already own what they contain.

You can't open crates while in combat. The crate menu is blocked during a combat tag, so nobody escapes a fight by diving into a reward animation.

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Voting

Voting is free, takes about twenty seconds, and pays a crate key every time.

Type /vote for the list of sites we are listed on. Vote on one, and a Vote Crate key is paid into /rewards — you do not have to be online when the vote lands, and it is waiting for you when you next log in.

Votes are also how the server gets found. Every one of them moves us up a listing, which is worth more to the server than the key is to you.

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Quests

Aurelius the Amethyst Sage hands out repeatable kill quests that get more rewarding the more of them you finish.

Right-click Aurelius and he gives you a target — a number of a particular mob to kill. You have 45 minutes. The mobs scale with how many quests you've already done: early quests ask for zombies and skeletons, later ones send you after blazes, endermen, ghasts and wither skeletons.

When you finish the objective, a Quest Coin materialises for you. Carry it back to Aurelius and hand it over to claim your Galleons. The reward grows with your quest count, so the hundredth quest pays considerably better than the first.

Mobs from spawners don't count. Quest and reward systems ignore anything that came out of a mob spawner, so you can't farm quests at a grinder.

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Hunting contracts

Vaelora the Hex Huntress posts bounties on dangerous mobs. Pick one up, go kill the mobs, come back and get paid.

Contracts are a good early-to-mid game income and they push you into parts of the world you might otherwise avoid — the Nether for blazes and wither skeletons, the ocean for guardians.

Three of the eight are open on any given day. The board rotates daily, and your progress on every contract resets with it — so a contract is something you finish today, not something you chip away at all week.

ContractTargetKills neededReward
Wither Skeleton SweepWither Skeletons15700 Galleons
Ghast ExterminationGhasts8600 Galleons
Enderman HuntEndermen25550 Galleons
Ravager HuntRavagers5500 Galleons
Guardian HuntGuardians20500 Galleons
Blaze PurgeBlazes20450 Galleons
Witch HuntWitches20450 Galleons
Phantom ProblemPhantoms5350 Galleons
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The NPCs of spawn

Spawn is a shopping district. Each character standing there does one job — right-click any of them to open their window.

WhoWhat they do
Orivane the WandwrightCrafts your wand. Pick a wood and a core.
Vesperis the WandbinderUpgrades wand Power, 50 Galleons a level, up to XXV. Also reachable with /upgrade.
Violetta the WandsingerCosmetic wand styling — spell colour, trail particle, cast and impact sounds.
Mordren the Curio BrokerThe main shop. Buys and sells 532 different items across 15 categories.
Selene the Night AuctioneerThe player auction house.
Vaelora the Hex HuntressHunting contracts.
Malvora the ApothecaryCombat supplies — potions, pearls, golden apples and totems. Pay in experience levels or Galleons. Also on /qb.
Aurelius the Amethyst SageQuests.
Wilderness GuideRandom teleport into the wild — see the Factions page.
The Discord HeraldLinks your Minecraft account to Discord — see Discord & verification.
EventsThe events board — live countdowns to the next world boss and the next warzone supply crate drop, whether crates are out right now, and when your parkour run is ready again. Same window as /events.
Server InformationEvery disabled feature, cooldown and zone rule on the server, with the reason for each — sorted into Disabled Features, Cooldowns & Timers, Zones & PvP and Warnings. Worth reading before your first fight.
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The shop

Open it with /shop or by right-clicking Mordren. It stocks 532 items sorted into fifteen categories.

🌾 Farming — crops and produce
🪵 Wood & Nature — logs and plants
💎 Mining & Valuables — ores and minerals
🦴 Mob Drops — hunting loot
🧱 Building Blocks — base materials
🖼️ Decoration — glass and colours
🔴 Redstone & Utility — automation
🥩 Food & Supplies — long-fight food
⚗️ Alchemy & Magic — brewing goods
🔮 PvP Gear — combat consumables
💥 Raiding & Defense — siege and traps
🔥 Nether Bazaar — nether goods
🌌 End Emporium — end blocks
📖 Enchanting & XP — books and lapis
🥚 Mob Spawners — faction-grade spawners

Every item has a buy price and a sell price, and the shop always buys back for meaningfully less than it sells for — there's no way to make money by simply buying and re-selling.

Quick selling. Players with a paid rank can use /sell hand to sell whatever they're holding without walking to the shop.

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Auction house

The player-to-player market. Open it with /ah or by visiting Selene.

List anything you own at a price you choose and other players can buy it outright. Browse the public market, or switch to your listings to see what you've got up and cancel anything that isn't selling.

This is where reward notes, spare spawners and rare crate items find a real price.

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Player trading

Use /trade <player> for a direct, face-to-face swap.

Both players get a window, both put in items and Galleons, and both have to confirm before anything moves. Change the offer after someone has confirmed and the confirmation resets — so nobody can swap the goods at the last second.

Trading is safer than dropping items on the ground and safer than trusting someone to pay you afterwards. Use it.

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Malvora's Apothecary — the quick buy

The combat restock. Open it at the NPC in the market, or type /qb from anywhere — including in the middle of a fight.

Malvora takes either currency: every line has an experience-level price and a Galleon price, and the click decides which you pay. Everything she sells is a plain vanilla item — nothing custom, nothing that behaves oddly.

ItemEffectLevelsGalleons
Splash Potion of Healing IIInstant heal — throw at your own feet mid-fight150
Splash Potion of Swiftness IISpeed II, splashed — catch a runner or break away2100
Potion of Swiftness IISpeed II for 1:30, drinkable2100
Potion of Fire ResistanceFire immunity for 8:003150
Potion of RegenerationRegeneration for 1:303150
Ender PearlEscape, chase, or get over a wall130
Golden AppleAbsorption and Regeneration — the plain one, never enchanted2100
Totem of UndyingOne free death, held in your off hand8450

Full Combat Loadout — 30 levels or 1,500 Galleons. One click buys the lot: 4 × Potion of Swiftness II, 2 × Fire Resistance and 16 × Splash Potion of Healing II.

How to buy

ClickWhat it does
Left-clickBuy one, paid in experience levels
Right-clickBuy eight, paid in experience levels
Shift + left-clickBuy one, paid in Galleons
Shift + right-clickBuy eight, paid in Galleons

The shop checks you have enough free inventory slots before taking your money — you'll never pay and then watch the goods hit the floor. Potions and totems take a slot each; pearls and golden apples stack.

/qb and /quickbuy are not blocked by the combat tag. That is deliberate — restocking mid-fight is the whole point of the command. Everything else that a combat tag blocks stays blocked.

Splash potions use 1.7.10 mechanics

Splash potions on Legion behave the way they did in 1.7.10 rather than the way modern Minecraft handles them. If you learned to pot-fight on an old server, this will feel right:

What this means in a fight. Throwing at your own feet is worth far more than a near miss on your opponent, and a Harming pot is only worth throwing if you can land it on them rather than near them.

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Kits & vaults

Two rank benefits worth explaining here, because they shape how you play.

Kits

/kit opens the kit window. Everyone can claim the free Starter kit; each paid rank adds its own stronger kit and keeps access to every kit below it. A kit is a full set of armour, tools and a wand, and each is claimable once every 24 hours on its own separate timer.

Player vaults

Vaults are private storage that nothing can take from you — not death, not a raid. /pv <1-4> opens one. How many you get, and whether you can open them from anywhere or have to walk to the vault room at spawn, depends on your rank.

VaultSize
Vault 127 slots
Vault 236 slots
Vault 345 slots
Vault 454 slots

Full rank-by-rank breakdown on the Ranks & Crates page.

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Getting around

CommandWhat it does
/spawnBack to spawn, after a short warmup.
/sethome [name]Save your current spot as a home.
/home [name]Travel to a home, after a warmup.
/homesOpen a window listing all your homes.
/delhome <name>Delete one.
/tpa <player>Ask to teleport to someone.
/tpaccept / /tpdenyAnswer a request.
/tpcancelCancel your own request or warmup.
/crateWarp to the crate area.
/ranksThe rank hall, where a statue of each rank shows what it wears and what it can do.
/marketThe shopping district — every NPC in one place.
/vaultsThe vault room.
/bossThe boss arena.
/parkourThe parkour course.
/casinoThe gambling hall. Blocked while combat tagged.
/hubBack to the network lobby.
/rtpRandom teleport into the wilderness.

The travel window

/warp opens all of it in one window — Spawn, Market, Vaults, Crates on the top row, Ranks, Boss Arena, Parkour, Wilderness underneath, and the Casino on its own row at the bottom. Every tile runs the real command, so a warp taken from the window behaves exactly like the one you type: same warmup, same cooldown, same combat check. The parkour tile also shows how long until your next run is ready.

The Casino

/casino, or the Casino tile in /warp, drops you in a small glass box above a walled hall: ten gambling huts on a ring around a roulette plaza, all under one dome. You arrive in the box — run out of the door and the slime pad launches you into the hall. Two quartz stairways bring you back up.

Three games are live. Galleon Slots on four machines, five-seat blackjack and a single-zero roulette wheel — every stake, payout and house edge is written up on the Casino page. Four huts are still empty.

/warps and /travel open the same window.

Warmups matter. Teleports don't fire instantly — you have to stand still for a few seconds. Move and it cancels. This is what stops people escaping a losing fight, and teleporting is blocked entirely while you're combat tagged.

How many homes you can save depends on your rank — everyone gets at least one, and the top rank gets seven.

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PvP rules

A handful of rules keep fights fair and stop people running away from them.

Combat tag — 30 seconds

Hit or get hit by another player and you're tagged for 30 seconds. While tagged you can't teleport, warp or open crates. The timer refreshes on every hit. Quitting while tagged kills you — a scheduled restart never counts as one.

Ender pearls — no cooldown

Legion adds no pearl cooldown at all. What's left is Minecraft's own one-second throw delay, exactly as in vanilla. Pearls are still disabled entirely in protected areas.

Totems — no cooldown

Pop them back to back for as long as you're carrying them. There is no wait between totems, so what you can survive is decided by what you brought.

Safe zones

No damage in, out or within, and you cannot cast or blast from inside one. No pearls, no hunger drain, no fall damage. Applies to absolutely everyone, staff included.

Elytra — disabled

Gliding is switched off everywhere on the server, not just at spawn. You can wear one; you cannot fly. Flight would make escaping a fight and crossing the map to raid trivial.

End crystals — disabled

They cannot explode. Crystal combat would replace wand combat, and it opens a base wall for nothing.

Fall damage is switched off in every protected zone, so you won't die to the drop when you teleport into spawn.

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Spawners & mobs

Spawners stack their mobs

Mobs produced by a spawner merge into a single stacked mob instead of filling the area with hundreds of separate entities. A stack can reach 100, and a new mob joins an existing stack if it spawns within 6 blocks of it.

This keeps grinders running smoothly without lagging the server. Only spawner mobs stack — bred animals, mobs from eggs and naturally spawned mobs are left alone.

Picking up spawners

Sneak and right-click a spawner to pick it up. A confirmation appears first so you don't lose one by accident. Spawners inside protected server regions can't be taken.

Phantoms are tamed

Vanilla insomnia phantoms are switched off entirely — staying awake for days summons nothing. Instead, a single phantom visits each eligible player every other night, appearing high above them. Membranes stay obtainable without the constant harassment.

Spawner mobs give no rewards. Quests, hunting contracts and Galleon payouts all ignore anything that came from a spawner. Grinders are for drops and XP, not income.

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Discord & verification

Linking your Minecraft account to Discord takes about thirty seconds, pays you 2 Relic Crate Keys, and puts your rank on your Discord name.

How to link

  1. Type /discord in game and click the invite, or go straight to discord.gg/ZqtubBaCUu.
  2. Type /verify discord in game — or right-click the Discord Herald at spawn. You get a code that looks like LGNAB3CD. Click it to copy it.
  3. In Discord, type /verify and paste the code.

Your code does not change. Ask for it as many times as you like — clicking the Herald again, or running the command again, hands back the same code until you actually use it. A code you have already typed into Discord will never stop working underneath you.

The direction matters: the code is issued in game, which proves you own the Minecraft account, and redeemed in Discord, which proves you own the Discord account. Neither half on its own can claim anybody's rewards.

Your rank shows in Discord

Once you are linked, whatever rank you hold in game is mirrored onto your Discord account automatically — buy Legend and the Legend role appears beside your name in Discord without you doing anything. Upgrade and the new rank replaces the old one. Everyone who has linked also gets the Linked role.

The game database is what decides this, so it stays correct on its own: it is re-checked every few minutes, when you link, and if you ever leave and rejoin the Discord.

What you doWhat you get
Link your account (once per account)2 × Relic Crate Key
Boost the Discord server1 × Relic Key + 1 × Warlord Key per boost
Hold a rank in gameThe matching rank role in Discord

Keys arrive in your /rewards inbox, so they are safe even if you are offline or your inventory is full when they are granted.

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The texture pack

Legion has its own resource pack. It is optional — the server plays the same without it — but a fair amount of what we have built is only visible with it on.

It is offered when you join and downloads in a few seconds. What it adds:

Turn it on or off at any time with /resourcepack enable and /resourcepack disable. You can also do it without a command: in your server list, edit the server and set Server Resource Packs to Disabled.

Bedrock players cannot use it. The pack is a Java resource pack; /resourcepack tells you so rather than pretending. Everything it changes is cosmetic, so nothing is lost but the look.

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Which versions can join

Anything from Minecraft 1.21 upwards, on Java or Bedrock.

Java 1.21+

Every version from 1.21 to the current release connects and plays normally — the network translates between your version and ours. Older than 1.21 is refused with a message telling you to update.

Bedrock

Bedrock players are welcome and join through the same address. Menus open as forms rather than chests, and the wand controls are swapped: swing to cast, right-click to blast.

If Bedrock says "outdated"

Outdated Geyser proxy means your Bedrock version is newer than the bridge we run supports yet. It is not your account and not a ban. We update the bridge as new Bedrock versions are supported — if you see it, tell staff which version you are on and it will be picked up.

The server address is legionpvp.net, and /ip will tell you in game.

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Background systems

Things that happen around you without you asking. None of these change the balance of the game — they're the texture of the server.

Chat games

Every so often a game appears in chat. The first person to type the correct answer wins Galleons. There are four kinds:

Arcane Unscramble

A word is scrambled. Unscramble it and type it in chat.

Arcane Mathematics

A multiplication question. First correct number wins.

Wizard's Quiz

A question about Minecraft or about Legion itself.

Legion Trivia

Server trivia — who crafts wands, what the currency is, and so on.

A win pays 50–150 Galleons depending on how hard the question was. Games appear every 10–20 minutes and you have a minute to answer; if nobody does, the game ends and announces the answer.

Chat announcements

The server posts periodic messages into chat: tips, reminders about features you might not have found, and the daily demand notice telling you which item Mordren is paying double for today.

Paid for playing

Simply being online earns Galleons — 150 every 30 minutes, paid automatically, no command and no claiming. Going AFK with /afk marks you as away to other players.

Ground item cleanup

Items dropped on the ground are swept every 5 minutes to keep the server running well. You get warnings in chat at 60, 30, 10 and 5 seconds before a sweep — grab your loot when you see them.

Anything valuable is spared: netherite, diamonds, emeralds, spawners, beacons, totems, elytra, golden apples, enchanted books, wands and robes, and anything enchanted or renamed. The sweep is for the cobblestone and rotten flesh, not your loot.

Scheduled restarts

The server restarts on a schedule to stay healthy. You get a countdown in chat well in advance, the world is saved, and combat tags survive the restart so nobody escapes a fight by timing it. Check the schedule any time with /restart status.

Your sidebar

The scoreboard down the right of your screen shows your live stats. Control it with /scoreboard on, off, or size large|medium|small — or the short form /sb. It is not available on Bedrock: Bedrock clients cannot render it without being disconnected, so they are given everything else and no sidebar.

Above every player's head is their name in their rank's colour, with their faction in brackets in front of it — green if they are on your side, red if they are not.

Commands you can actually use

When you press tab, the list you are offered is filtered to commands you are allowed to run. Staff commands and perks you have not bought are not there — so nothing suggests something to you and then refuses it. Buying a rank adds its commands the next time you log in.

Profiles

/stats shows your own profile and statistics; /stats <player> shows someone else's. /staff lists the staff team and their ranks.

Reward inbox

Anything the server owes you — boss keys, parkour keys, quest payouts — is delivered into /rewards rather than dropped at your feet. Nothing is lost if your inventory is full or you disconnect at the wrong moment.

Arcanist tools

A set of four upgraded netherite tools — pickaxe, axe, shovel and hoe — that appear as crate rewards. They're a step above ordinary gear and are one of the more sought-after Vote crate rolls.

Portable windows

Higher ranks can carry certain interfaces with them instead of finding the block: /ec (ender chest), /craft (crafting table), /anvil, and /trash — a disposal bin that destroys whatever you leave in it. See the Ranks page for who gets what.

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Command reference

Everything a normal player can type. Faction commands are on the Factions page.

Money & trading

/money your balance
/pay send Galleons
/shop the main shop
/qb /quickbuy Malvora's quick buy — works in combat
/sell hand quick sell rank
/ah auction house
/trade trade with a player

Travel

/spawn to spawn
/home /homes your homes
/sethome /delhome manage homes
/tpa /tpaccept /tpdeny player teleports
/rtp random wilderness
/crate crate area
/warp the travel window
/ranks the rank hall
/market the shopping district
/vaults /boss vault room, boss arena
/casino the gambling hall
/hub network lobby

Progression

/rank your rank & perks
/kit claim kits
/pv 1-4 player vaults rank
/rewards reward inbox
/parkour the course
/tutorial the guided walkthrough
/vote vote for the server
/wand the Wand Studio
/upgrade upgrade the wand you are holding
/events boss & parkour timers
/fix hand repair item rank
/eat /feed fill your hunger rank
/extinguish /ext put yourself out rank
/near who is within 75 blocks rank
/namecolor colour your chat name rank

Dungeons

/party make or manage a party
/party invite invite someone
/party tier pick the difficulty
/dungeon where you are in a run
/dungeon leave walk out of one
/rejoin back into a run you dropped from

Social

/msg /r private messages
/ignore /unignore block someone
/stats profiles
/staff the staff team
/afk mark yourself away
/ip the server address
/list who is online
/ping your connection
/discord /dc the Discord invite
/verify discord link your account

Utility

/ec ender chest rank
/craft crafting table rank
/anvil anvil rank
/trash disposal bin rank
/invsee view a player's inventory rank
/scoreboard /sb sidebar
/resourcepack turn the texture pack on or off
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